WELCOME TO CIT 112 - Computer Game Development Essentials!
My mission as your instructor is to educate, support, and encourage students to expand their horizons, to stretch their
imaginations, and to take risks in reaching for their dreams using technology and education. (Leslie Spivey, July 2005)
Course Description
Content, creation,
and concepts behind the development of genres, story, character, environment, level design, interface design, platform-specific
design and audio are examined. The future of the game industry and technologies such as online and mobile game development
is explored. Historical elements of gaming, player elements, the gameplay experience, creating world levels, creating the
game interface, creating the atmosphere, project development and marketing strategies are included. Prerequisite: CIT 111S
or higher-level programming language.
Course Topics to be Covered
To view
the course topic outline, goals and objectives of the course and general description, please click on the following hyperlink
Course Topic Outline

Copyright 2005, Leslie Spivey. All Rights Reserved.
Last revised April 8, 2006.
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