Game Levels: Creating the World
Developed by Leslie Spivey, Spivey@edisonohio.edu
Introduction
Evry tells us, “As works of fiction,
games are not constrained to reality. Players rightfully expect their games to
be more interesting, creative, and entertaining than any true reality. The game
artist’s challenge is to sell the illusion of a real and consistent place or
time, while inflating and mutating that reality into something more inspiring,
dramatic, interactive and entertaining” (p.165).
In
our previous lesson, we learned what makes games different from other forms of
media. We also discovered what motivates people to play games. Players seem to
tie in their motivations with doing, or engaging, in some activity. The
experience of playing the game is really what allows
the story to unfold.
The Task
You
have been working on an idea for an original game. In this WebQuest you will formulate a plan to find out just
how fictional worlds are created.
Your
task will be to find out
·
What is level design and how does it relate to gameplay, story, and character development?
·
How can a game retain authenticity through
environmental design?
·
How might you use environmental design in
developing a game centered on real-world games?
·
What is the importance of the structural features
of game worlds – such as duration, availability, relationship, and progression?
·
What is the importance of the temporal features of
game worlds – such as authentic, variable, player-adjusted, and altered?
·
What is the importance of spatial features of game
worlds – such as perspective, scale, and boundaries?
You
will produce a storyboard of a scene from your original game to create a brief
presentation to share with the class, in the final day of WebQuest,
which outlines how your world addresses structural, temporal, and spatial
features. You will also be expected to explain how you
feel you have used reality and style to achieve your game environment.
First:
Second:
Then:
Next:
Finally:
Resources
Click on the
image to download the template for taking notes as you gather information
from your selected resources |
|
Select an Article: |
|
World Building 101 |
The
Art and Science of Level Design by Cliff Bleszinski |
Ethics of World Building |
World Building for
Science Fiction and Fantasy |
A
Way With Worlds |
Building
Blueheart |
Background Information to Help in Creating Your
Fictional World |
|
|
|
PowerPoint
software to develop an informative slideshow |
|
Any URL links
provided in this section |
|
gameSpace software to develop a visual image of your world |
|
Color Printer |
|
Periodicals and
books from the Library |
Evaluation
Students will be
given a description of how their performance will be evaluated. This is
an individual grade.
|
Beginning 1 |
Developing 2 |
Accomplished 3 |
Exemplary 4 |
Score |
Environmental
and Historical Setting elements |
Neither Environmental nor Historical
elements evident. |
Contains only Environment or Historical |
Environmental and Historical are evident but
inconsistent |
Contains both Environment and History that are
consistent with each other |
|
Commercial
and Economic System setting elements |
Neither Commercial nor Economic elements
evident. |
Contains only Commercial or Economic |
Commercial and Economic are evident but
inconsistent |
Contains both Commercial and Economic Systems that
are consistent with each other |
|
Storyboard
Illustrations |
No illustration |
Illustration exists, but does not reflect setting |
Illustration does not clearly reflect the setting. |
Illustration clearly reflects the setting
described |
|
Writing
- Grammar |
There are several
grammatical mistakes in the presentation even after the use of Grammar Check
and proofreading. There are several
capitalization or punctuation errors in the presentation even after feedback
from Grammar Check and proofreading. |
There are no grammatical mistakes in the
presentation after feedback from Grammar Checker and proofreading. Capitalization and punctuation are correct
throughout the presentation after feedback from Grammar Checker and
proofreading. |
There are 1-2 grammatical mistakes in the
presentation even after feedback from Grammar Checker and proofreading. There are 1-2 capitalization and/or punctuation
errors in the presentation even after feedback from Grammar Checker and
Proofreading. |
There are no
grammatical mistakes in the brochure. Capitalization and punctuation are
correct throughout the Presentation. |
|
Spelling and Proofreading |
Several spelling errors in the presentation. |
No
more than 3 spelling errors remain after one person other than the typist
reads and corrects the presentation. |
No
more than 1 spelling error remains after one person other than the typist
reads and corrects the presentation. |
No
spelling errors remain after one person other than the typist reads and
corrects the presentation. |
|
Attractiveness and Organization |
The presentation’s
formatting and organization of material is confusing to the audience. |
The presentation has
well-organized information. |
The presentation has attractive
formatting and well-organized information. |
The presentation has
exceptionally attractive formatting and well-organized information. |
|
Presentation Graphics |
Graphics do not go with the
accompanying text but appear to be randomly chosen |
Graphics go well with the text,
but there are too few and the presentation seems “text heavy.” |
Graphics go well with the text,
but there are so many that they distract from the text. |
Graphics go well with the text
and there is a good mix of text and graphics. |
|
Digital Portfolio |
Final Draft not located on
Digital Portfolio within 3 days of due date. |
Final Draft located on Digital
Portfolio 2 days past due date |
Final Draft located on Digital
Portfolio 1 day past due date |
Final Draft attached to digital
portfolio on due date. |
|
|
|
|
|
|
/32 |
Conclusion
Congratulations on completing this WebQuest!
Now you understand the many different types of
details involved in creating an entirely New World. After visiting the many
websites and completing the questions asked, as well as presenting your world
to the rest of the class, you can now take your original world design and
continue to refine it. When it comes your turn to sell your idea to a
Computer Gaming company, you will have an idea of the types of questions and
details you need to include in your design, and you
will be able to put your best foot forward.
References
Evry, H. (2005). Beginning
games graphics.