Game Levels: Creating the World

Developed by Leslie Spivey, Spivey@edisonohio.edu

Introduction

Evry tells us, “As works of fiction, games are not constrained to reality. Players rightfully expect their games to be more interesting, creative, and entertaining than any true reality. The game artist’s challenge is to sell the illusion of a real and consistent place or time, while inflating and mutating that reality into something more inspiring, dramatic, interactive and entertaining” (p.165).

In our previous lesson, we learned what makes games different from other forms of media. We also discovered what motivates people to play games. Players seem to tie in their motivations with doing, or engaging, in some activity. The experience of playing the game is really what allows the story to unfold.

The Task

You have been working on an idea for an original game. In this WebQuest you will formulate a plan to find out just how fictional worlds are created.

Your task will be to find out

·         What is level design and how does it relate to gameplay, story, and character development?

·         How can a game retain authenticity through environmental design?

·         How might you use environmental design in developing a game centered on real-world games?

·         What is the importance of the structural features of game worlds – such as duration, availability, relationship, and progression?

·         What is the importance of the temporal features of game worlds – such as authentic, variable, player-adjusted, and altered?

·         What is the importance of spatial features of game worlds – such as perspective, scale, and boundaries?

You will produce a storyboard of a scene from your original game to create a brief presentation to share with the class, in the final day of WebQuest, which outlines how your world addresses structural, temporal, and spatial features. You will also be expected to explain how you feel you have used reality and style to achieve your game environment.

The Process

First: 

  • Go “location scouting” and take pictures or make sketches of some unusual objects, textures, and scenes. These can be incorporated into your New World.

Second:

  • How does a game’s cultural context affect its environment? Create a culture around your original game idea and discuss how this culture might determine the look of interiors, exteriors, objects, vehicles, structures, and rules of the game world.

 

  1. Who are the inhabitants of your world?
  2. Are the seasons on your world consistent? What are the seasons, and what types of changes does your world undergo when the seasons change?
  3. Is the weather a factor in the changing of seasons, or are there other factors that are involved such as to location of your world in it’s galaxy?
  4. What types of scenery changes take place on your world during the changing of the seasons?
  5. What is the breathable atmosphere composed of on your planet? Is the air they breathe polluted? If so what historical events have contributed to the pollution. If not, how have the inhabitants maintained their clean breathing atmosphere
  6. How do inhabitants of your world travel?
  7. Describe the different forms of usual and unusual transportation in your world.
  8. Do all of your world’s inhabitants travel the same way? If not, what are some of the economic or environment factors that effect how the inhabitants travel
  9. What other creatures inhabit your world? (Pets, livestock, insects, birds etc)

Then:

  • Visit Ethics of World Building to determine the relevant historical elements that have or are currently shaping the environment.

Next:

Finally:

  • After you have collected your information, launch gameSpace to create a graphic of your New World for use in your Presentation. 
  • Launch MS PowerPoint and prepare your Presentation. The Office Assistant will help you with your brochure if you need it. Simply click on the help button, , within the MS PowerPoint program.

Resources

Click on the image to download the template for taking notes as you gather information from your selected resources

 

Select an Article:

 

World Building 101
by Lee Masterson
We are all masters of our fictional worlds, but how do you create a believable world for your characters to live in?

 

The Art and Science of Level Design

by Cliff Bleszinski
We are all masters of our fictional worlds, but how do you create a believable world for your characters to live in?

 

Ethics of World Building
by Tina Morgan
When creating a fictional world, it is sometimes easy to take a few liberties with reality. Here are some things you should consider.

World Building for Science Fiction and Fantasy
by Tina Morgan
Creating a fictional world can be enormous fun - but it can also be harder than you think!

A Way With Worlds
by Steven Savage
World Creation Column, spanning 52 articles on creating and maintaining a believable fictional world.


Building Blueheart
by Alison Sinclair
Excellent essay about creating a realistic, functional water world, complete with eco-systems, life forms, physiology, adaptability, and more.

Creating Believable Fictional Worlds

Background Information to Help in Creating Your Fictional World

Fictional Universe

 

 

PowerPoint software to develop an informative slideshow

Any URL links provided in this section

gameSpace software to develop a visual image of your world

Color Printer

Periodicals and books from the Library

 


Evaluation

Students will be given a description of how their performance will be evaluated. This is an individual grade.

 

Beginning

1

Developing

2

Accomplished

3

Exemplary

4

Score

 

Environmental and Historical Setting elements

 

Neither Environmental nor Historical elements evident.

Contains only Environment or Historical

Environmental and Historical are evident but inconsistent

Contains both Environment and History that are consistent with each other

 

 

Commercial and Economic System setting elements

 

Neither Commercial nor Economic elements evident.

Contains only Commercial or Economic

Commercial and Economic are evident but inconsistent

Contains both Commercial and Economic Systems that are consistent with each other

 

 

Storyboard Illustrations

 

No illustration

Illustration exists, but does not reflect setting

Illustration does not clearly reflect the setting.

Illustration clearly reflects the setting described

 


 


 

Writing - Grammar

 

There are several grammatical mistakes in the presentation even after the use of Grammar Check and proofreading.

There are several capitalization or punctuation errors in the presentation even after feedback from Grammar Check and proofreading.

There are no grammatical mistakes in the presentation after feedback from Grammar Checker and proofreading.

 Capitalization and punctuation are correct throughout the presentation after feedback from Grammar Checker and proofreading.

There are 1-2 grammatical mistakes in the presentation even after feedback from Grammar Checker and proofreading.

 

There are 1-2 capitalization and/or punctuation errors in the presentation even after feedback from Grammar Checker and Proofreading.

There are no grammatical mistakes in the brochure. Capitalization and punctuation are correct throughout the Presentation.

 

Spelling and Proofreading

Several spelling errors in the presentation.

No more than 3 spelling errors remain after one person other than the typist reads and corrects the presentation.

No more than 1 spelling error remains after one person other than the typist reads and corrects the presentation.

No spelling errors remain after one person other than the typist reads and corrects the presentation.

 

Attractiveness and Organization

The presentation’s formatting and organization of material is confusing to the audience.

The presentation has well-organized information.

The presentation has attractive formatting and well-organized information.

The presentation has exceptionally attractive formatting and well-organized information.

 

Presentation Graphics

Graphics do not go with the accompanying text but appear to be randomly chosen

Graphics go well with the text, but there are too few and the presentation seems “text heavy.”

Graphics go well with the text, but there are so many that they distract from the text.

Graphics go well with the text and there is a good mix of text and graphics.

 


 

Digital Portfolio

Final Draft not located on Digital Portfolio within 3 days of due date.

Final Draft located on Digital Portfolio 2 days past due date

Final Draft located on Digital Portfolio 1 day past due date

Final Draft attached to digital portfolio on due date.

 

 

 

 

 

 

    /32

Conclusion

Congratulations on completing this WebQuest!  

Now you understand the many different types of details involved in creating an entirely New World. After visiting the many websites and completing the questions asked, as well as presenting your world to the rest of the class, you can now take your original world design and continue to refine it. When it comes your turn to sell your idea to a Computer Gaming company, you will have an idea of the types of questions and details you need to include in your design, and you will be able to put your best foot forward.

 

References

Evry, H. (2005). Beginning games graphics. Boston, MA: Thomson Course Technology PTR.